Renegade of Callisto
- Автор: Картер Лин Спрэг
- Серия: Callisto #8
- Язык: английский
- Жанр: Научная фантастика
Электронная книга - «Renegade of Callisto». Краткое содержание книги:
Far from his adopted home, the Golden City of Shondakor, Koja, self-exiled insectoid of the Yathoon Horde, has blundered into the savage land he had renounced, accompanied only by little Taran, ward of Prince Jandar. Lost in the treacherous scarlet plains, the two are hurled to separate, unnamable fates —Taran forsaken in shackles, along with the lovely Princess Xara, while the renegade Koja is locked on a perilous course of vengeance for the evils done to his clan. All destinies collide at the Great Yathoon Games in the hidden valley of Sargol — the impenetrable citadel girdled by a seething mote of flames.
In the spine-tingling tradition of Edgar Rice Burroughs, Lin Carter again transports us to a strange and sublime landscape pulsating with the flash of swords, secret splendors, and ever-lurking danger.
They slept that night in the long grass, and with dawn they were tied to pack animals and rode into the south to rejoin the main caravan.
As for the skycraft, which had been anchored to the surface of the plains, it must be accounted among the casualties of the brief conflict.
For in the confusion of the swift battle, a random swordslash had severed its mooring cable, and it had drifted away upon the breeze, like some immense, ungainly kite escaped from its master.
This knowledge did nothing to improve Valkar’s mood of grim despair.
For without the ornithopter, they were helpless to return to Shondakor, even were they somehow able to escape from their present state of captivity.
It was not very long before Prince Valkar learned that he and his companions had been taken prisoner by a scouting party of the great Zajjadar Clan, one of the mightiest and most numerous of the five which composed the Yathoon Horde.
The Zajjadar were, in effect, the Royal Clan of the Yathoon race, for the current Arkon (or Emperor) of the Yathoon Horde was himself a Zajjadar. He was above all Clan allegiance, however, and no longer actually commanded the Zajjadars; that position was held by a towering arthropod named Yazar, whom Valkar and the others had yet to encounter.
Nor did they particularly wish to do so.
These facts Valkar learned through furtive conversations with some of the other captives of the Zajjadars. There were many of these, for the Clan was renowned for its fearlessness in war, and had taken many captives during its long trek through the southern hemisphere of Callisto. Among them were bald, red-skinned Perushtarian traders, Shondakorian farmers and huntsmen, with their golden skin, green or amber eyes, and red manes, black-haired crimson Tharkolians, and one most peculiar young man whose unusual pigmentation and appearance piqued the curiosity of Valkar and his companions in misfortune.
His name was Zothon of Arzoma, and his people were known as the Laj-Thad. Since the same language is spoken and understood universally across the length and breadth of the jungle Moon, Valkar of course knew that this term meant “the People of the Sea.” But that was all that he knew about Zothon.
For he had never before heard of a place called Arzoma, or of these Sea-People. Neither had he ever in all of his wanderings encountered so strange and unique a person as this Zothon.
For one thing, his hair was a stiff, bristling mane of snow-white, and it resembled quills or very coarse fibers rather than ordinary hair.
For another thing, Zothon’s skin was of a greenish hue, but of a shade so dark as to seem almost jet-black. The contrast between his stark white mane and his nearly ebon skin was startling and dramatic.
His eyes were every bit as unusual. They were of a pale, jewel-bright shade resembling lavender, that is the pupils were. But his eyes seemed to be almost entirely composed of pupil, and the whites were seldom visible.
Like great sparkling sapphires were the peculiar eyes of Zothon of the Sea-Folk. And Valkar soon became very curious about this strange personage.
As for his appearance, he was an odd, not unattractive, combination of lithe and sinewy strength together with a certain compactness of proportion so flawlessly symmetrical that you did not think of him as being smaller than the average human being, unless and until you saw him standing next to an ordinary man of Shondakor or Tharkol.
For one so slight, his physical strength, toughness, and endurance were genuinely remarkable. Set to toiling with the other slaves of the Zajjadars, he put them all to shame by his extraordinary strength.
Valkar was intrigued by the mystery of his unknown origin and homeland, but it was quite some time before, as chance would have it, he was chained to a work detail next to the strange black man with the startling white hair.
As soon as the first opportunity for them to converse together without being observed presented itself, Valkar, as it were, seized it by the forelock.
“Jaruga, notar,” he said in low tones.
“Jaruga, Valkar-jan,” replied the other quietly. “For I trust that to be your name; at any rate, thus I have heard the young boy address you. I am Zothon the Arzomian, a Zetetikar of the Sea-Folk.”
And here was another puzzle for Valkar to think about! For the word zetetikar means, simply, “seeker” or “searcher.” However, Zothon used the word in such a way as to suggest that, among the people of his nation, it was a title or rank or, perhaps, a profession.
“What do you seek, for what do you search, O Zothon?” the Prince inquired.
“For many things, my Prince,” replied the other. Then, with a slight smile, he remarked: “At the moment, for my freedom.”
Then, as luck would have it, they were separated and assigned to different tasks, and Valkar did not for some time find another opportunity to exchange words with the mysterious black man with the white hair.
The Zajjadar moved south in rapid, day-long increments, pausing only at nightfall to erect their tents, eat the evening meal, and rest. Although Valkar remained alert and vigilant for the slightest chance to escape, none presented itself.
Nor did he again have the chance to speak to Zothon. None of the other captives to whom he spoke concerning the black man knew anything about him or his unknown homeland. But it was the boy Taran who noticed something even more peculiar and unique regarding Zothon of Arzoma.
And that was that he had gills!
Now, as it happens, no true amphibians are known to exist upon the jungle Moon, although some of the aquatic denizens, like the monstrous groacks that infest the waters of the Far Side of the planet, are able to leave the depths for a brief time, in order to attack their prey ashore.
But certainly no sea-dwelling race of intelligent humanoids was known or even rumored to exist. Nor did the legends and sagas with which Valkar was acquainted make any reference to a race of merfolk. So this bit of chance discovery made Valkar even more mystified than before. .
But Taran was positive about his discovery. He did not, of course, call them gills, but announced that once, when he had toiled beside the black man at unloading folded tents from one of the wains, the Arzomian had gone stripped to the waist, and upon both sides of his torso, situated parallel to his ribs, Taran had clearly seen long, thin, pink-lipped openings in his flesh.
They were not scars, of this the boy was certain; and neither were they open, unhealed wounds. Indeed, as the chest of Zothon rose and fell, straining from his exertions, the long gill-slits had expanded and contracted, rhythmically.
They could be nothing else but gills, and therefore the true meaning of the name of his people, the Laj-Thad, was to be defined literally. They were―must be―dwellers beneath the sea.
This, of course, presented the Prince with yet another mystery to be solved. For only two bodies of water large enough to be called seas are known to exist upon the surface of Callisto, the Corund Laj at the north eastern border of the inhabited hemisphere of the planet, and the Sanmur Laj at the southwestern border.
The greater sea of Corund Laj is ruled by the Perushtarians, whose cities are situated along its shores, with their capital, Grand Perushtar itself, upon a large island near the southern shores. And the trading and intercourse between the Perushtarian cities and the Golden City of the Ku Thad were such that, surely, if the depths of the sea had been inhabited by an intelligent aquatic race, everyone would know about it.
That left only the Sanmur Laj in the distant south as a good possible site for Zothon’s city of Arzoma. The Lesser Sea was at a great distance from Shondakor and Tharkol and Ganatol, and was considered unexplored. No one had ever gone there, insofar as Prince Valkar was aware, for the plain and simple reason that there was nothing there that anyone would wish to visit. The sea was, as far as anyone knew, uninhabited and islandless, situated in the midst of a remote and hostile and uninhabited wilderness that bordered upon the far western terminus of the Plains of Haratha.